Le P4L4-D1 "Paladin"

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Le P4L4-D1 "Paladin"

Messagepar Nach0 » 12 Oct 2016, 19:13

Épave d'un héliporter du Shield Réhabilité par Franklin avec "l'aide" de la CIA.
Franklin a réussi à adapter une technologie alien des Batisseurs pour le piloter seul.
Le Paladin est rempli de trucs en tout genre que Franklin récolte au gré de ses aventures.
Les Wakandais l'ont réparé en échange d'un contrôle de la cargaison.

Image

Distinctions D8 :
Immense, Pleins de Bric-à-Bracs, Technologie des bâtisseurs

Heliporteur Bricolé
Pouvoirs : Vol D8, Durabilité D8
SFX : Bien reposé : Après avoir passé une scène de transition à se reposer au QG. Obtenez +1codeD sur vos dépassements pour la scène. Vous perdez ce bonus dès que vous subissez du stress.
"Si tu n'as qu'un marteau comme solution, pour toi tout les problèmes seront des clous..."
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Re: Le P4L4-D1 "Paladin"

Messagepar Nach0 » 14 Oct 2016, 09:53

Système de dépense des PEXs de Groupe pour améliorer votre QG :

Le principe est simple, vous utilisez vos pex de team dans l'amélioration du Paladin pour obtenir des fonctions supplémentaires (SFXs, Pouvoirs, Assets, distinctions) utilisables pendant les scène d'action, à condition de les avoir préparées pendant une transition.
En gros, cela ajoute une ligne à votre feuille de personnage pour la scène d'action suivante, exemple avec l'effet de bas du QG "bien reposé" : Si vous avez passer votre scène de transition à vous reposer au QG, vous aurez droit à des D8 pour vos dépassements au lieu des D6.
Le MJ reste maître des possibilités offerte par le QG, il peut décider du temps nécessaire à l'obtention d'un ou plusieurs bonus.

Amélioration du Paladin :
Pour améliorer le QG, il faut qu'au moins un PJ en ait les compétences requises et qu'il y passe au moins tout une scène de transition.

[A finir, la suite non traduit, les couts en pex ne sont pas les bons : faire approximativement coup actuel/4x5 pour obtenir les bons]


Vehicle – 40XPEdit
Vehicles offer the most versatility. Rather than buying separate things the heroes might buy a jet that they then upgrade to make it spacefaring. Or have a boat combined with a submarine. Or a tank that can fly? These shouldn’t get too complicated, but remember that having a giant armored vehicle might not be feasible to have if you purchased the Tower in the middle of the city. A Hidden Entrance allows such vehicles to be used if it comes out in an area with no traffic. These vehicles will function like persistent resources that can be called upon. When purchased the vehicle should get its own stats that can be upgraded. All vehicles start with Durabilty D8. Adding weapons, shields, and various other upgrades will come later.

Note that if a vehicle is destroyed it should take some time to rebuild. Be careful with your toys!
Air: Jet, helicopter, blimps
Land: Cars, vans, tanks
Sea: Boat, submarine
Other: Spaceships, teleporters
If using a Teleporter I recommend a cost of around 100XP or more for larger groups. The heroes shouldn’t really have access to something that powerful, but if you’re a relaxed GM then go for it. Just know, those crafty players will use it against you. And players, remember that a Teleporter means there is no transition scene before arriving in an action scene.
People – 35XPEdit
People are a significant way to upgrade your heroic team. Teams most often have Butlers, Mechanics, or Hackers on their side that might not engage in fighting, but provide significant help all the same. When a team purchases one of these people they gain access to the specialty that character represents in their SFX. Each person represents an Expert in their Specialty; they cannot be upgraded to Master.These can be roles that already established Watcher characters can take or new ones brought in. Player characters should be prevented from filling these roles themselves; while they may be qualified, if the player is not present for other heroes they cannot be activated for their bonuses. People provide different bonuses and are mainly be used to round out a team. If there are no tech people on a team, a Hacker or AI can help them in a situation involving a computer. No people that have healing capabilities? A Doctor would benefit you most and allow for quicker recovery.

One Watcher character can fulfill several of these rolls at once, but the heroes should still only take one additional SFX with them when activating that person. There is a lot of overlap between the skill sets these people would possess so it’s an easy jump. If you happen to not like the style of character chosen or it doesn’t fit with your campaign then feel free to change who it is based on the specialty. Heroes don’t know a Snitch but have a Cop, or Ex-Cop on their side? Still works for Crime. Reporter seem weird as Covert? Introduce them to one of the world’s spies.
Artificial Intelligence – SFX: This Was a Triumph –When using Tech stunts or resources in a roll add a D6 and step up your effect die.
Astronomer – SFX: To The Moon! - Add a D6 and step up your effect die by +1 step when creating Cosmic related assets.
Butler – SFX: Easy Life – Add an extra d6 when resisting complications.
Consulting Wizard – SFX: Hell’s Bells - Add a D6 and step up your effect die by +1 step when creating Mystic related assets.
Doctor – SFX: You’re an Organ Donor, Right? – - Add a D6 and step up your effect die by +1 step when creating Medical related assets.
Hacker – SFX: I Don’t See the Code Anymore – Add a D6 and step up your effect die by +1 step when creating Tech related assets.
Lab Geek – SFX: With Science - Add a D6 and step up your effect die by +1 step when creating Science related assets.
Lawyer – SFX: -We’ll Have a Sueance! - Add a D6 and step up your effect die by +1 step when creating Business related assets.
Mechanic – SFX: Quarter Mile at a Time - Add a D6 and step up your effect die by +1 step when creating Vehicle related assets.
Military Liaison – SFX: Just a Training Exercise - Add a D6 and step up your effect die by +1 step when creating Combat related assets.
Personal Trainer – SFX: He Must Work Out - Add a D6 and step up your effect die by +1 step when creating Acrobatic related assets.
Psychiatrist – SFX: He Thinks He’s a Chicken – - Add a D6 and step up your effect die by +1 step when creating Psych or Menace related assets.
Reporter – SFX: Mild-Mannered Reporter – Add a D6 and step up your effect die by +1 step when creating Covert related assets.
SFX: Nothing To See Here - When you have the Conference Room, once per scene spend a plot point to step down the highest doom die by -1 step.

Snitch – SFX: Okay, I’ll Talk! - Add a D6 and step up your effect die by +1 step when creating Crime related assets.
Upgrades – 30XPEdit
Each superhero team has a base that is unique to them. While many things are common between them such as a Training Room, Armory, or Infirmary they have just as many differences as well. Newer teams, or ones composed of younger individuals, might just have a couch, tv, and empty pizza boxes littering the floor. They may start that way, but over time they’ll build into a larger facility of a professional hero team! Some upgrades offer bonuses specific to people that you may obtain, further boosting their abilities.

Armory – Add a second power set or replace an existing one with the following
ARSENAL
Enhanced Durability D8, Laser Rifle D8
SFX: Burst
Limit: Gear
SFX: Geeks FTW – When you have a Lab Geek and Laboratory he creates additional power traits for the Arsenal. Add Cybernetic Senses D8 and Jetpack D8.

Danger Room – SFX: No Fighting In The Danger Room! - Step up any stress type by one step to step up or double your lowest rated power until you return to your base.
Gym – SFX: Warm Up – Get a persistent D6 asset to use during the next action scene.
Conference Room - SFX: Best Laid Plans - Spend a Plot Point to re-roll any reaction.
SFX: Nothing To See Here - When you have the Reporter, once per scene spend a plot point to step down the highest doom die by -1 step.

Infirmary – SFX: Dammit, I’m a Doctor - When you have a Doctor, add a D6 and step up your effect die by +1 step when recovering Physical Stress.
Laboratory – SFX: Bio-Monitors - When an ally becomes stressed out, spend a plot point to interrupt the action order immediately and perform a single action that directly aids the stressed out ally.
Library – SFX: Book Smarts – Include an extra Specialty in your dice pool at no charge.
Personal Satellite – SFX: I Can See My House From Here - Spend a Plot Point to call in a resource without activating an opportunity.
SFX: Unerring Tracker - You may track a target with a Tracking complication on them anywhere until that Tracking complication is removed.

Sanctum - SFX: Mystic Channeling - When you create a Mystic related resource or stunt, step up the lowest doom die to step up the resource or stunt.
Security System – SFX: Automated Defenses – If the base is infiltrated apply a D8 complication to all attackers until the security system is disabled.
SFX – Threat Level Increasing – Step up or double Automated Defenses for the scene if you have the Artificial Intelligence.

Super Computer – SFX: 1.21 Jigawatts - When creating Assets related to investigating, tracking, or researching add a d6 and step up your effect die by +1 step.
Superhero Insurance – SFX: Did I Break That? – When you gain a Plot Point for shutting down a power or for a rolled Opportunity, add a D6 to the doom pool to gain 1 additional Plot Point.
Base Distinctions – 5XPEdit
These are upgrades that provide no additional SFX, but function as distinctions that the heroes can use if they ever fight in the base. These are just suggestions for upgrades so feel free to come up with more on your own. If your heroes have certain things they want installed then they can spend the 5XP or spend a scene installing the Base Distinction. If the base is actually invaded no more than 3-5 Base Distinctions should be put into play at a time.

Watchers remember that upgrading something takes an entire scene. If your heroes are putting in something small you could allow them to do it without taking up the whole transition scene, but you don’t want them adding everything too quickly.
"Si tu n'as qu'un marteau comme solution, pour toi tout les problèmes seront des clous..."
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