L'Ordinateur - Bibliothèque électronique

Un univers de space opera inspiré de l'âge de d'or de la science-fiction.

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L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juin 2017, 19:41

Divers articles (souvent en anglais) sur les principaux sujets qui seront utiles pour les scénarios.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 05 Juil 2017, 02:24

Dating Systems: Three major dating systems are in use when referring to historical events- Terran, Vilani and Imperial. A fourth system (Zhodani olympiads) is of passing interest. Terran dates centre on a year about midway through the period of Vilani ascendance. After that date, years ascend and are suffixed AD; before that date, years descend and are suffixed BC. There is no year zero. Terran years have 365 days and are considered a standard for length of year. Years are further subdivided into months and weeks, although these divisions have fallen into disuse outside of the Solomani Sphere.
Vilani Dates count from the year of the Establishment of the First (or Vilani) Imperium. Those before are suffi xed PI (pre-Imperium), those after are suffixed VI (Vilani Imperium). There is no year zero. Vilani years are approximately 1.33 standard years in length. Vilani years are further divided into seasons, months, and weeks, though these, too, are little used outside of the Vland sector.
Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year. Dates before that are negative, dates after that are positive, with the sign usually suppressed. Imperial dating uses a Julian system for specifying days. Each day in the year is consecutively numbered beginning with 001. Thus, in the year 1105, the first day of the year is 001-1 105. Weeks of seven days and months of 28 days are used to refer to lengths of time but rarely to establish dates.
Zhodani dating is counted in olympiads (obviously a translation). Each olympiad is of three Zhodani years; each zhodani year is .75 standard years. The first olympiad corresponds to 2209 BC. The dating system itself has been in more or less continuous use since then, with minor lapses due to war or temporary decline of ruling parties.

First Imperium (-4045 to -2219): The first major interstellar civilisation, politically and culturally dominated by humans originating on Vland. The jump drive was discovered on Vland in -9235. Immediately the Vilani discovered a number of interfertile and technologically primitive human races on worlds within 60 parsecs. These were gradually brought to a hightechnology state with Vilani help and assimilated into a loose interstellar community bound by trade and common culture.
Eventually, the client races themselves explored beyond the local sphere, contacting and trading with still more races. These new races gained their technology without being assimilated into Vilani culture; the resulting increasing friction eventually resulted in a series of wars, beginning about -5400.
In response to the threat, Vland began tightening control of its trade sphere, finally organizing into a centralised state in -5273. This marked the beginning of the First Imperium, although there was as yet no emperor. During the thousand year period of the Consolidation Wars, Vland conquered and absorbed its enemies until in there were no longer any civilized states on its borders (except for a portion of the Vargr Extents, isolated from the Imperium by the Great Rift)
The last war ended in -4045 and Vilani dating begins at this point. With no exterior threats, the Pax Vilanica lasted for nearly 1,200 years; at its height, attained soon after the end of the wars, the First Imperium contained 27 sectors and over 15,000 worlds.
However, the cost of maintaining centralised control over this vast expanse was cultural rigidity, exploration had ceased with the beginning of the wars, and then scientific research slowed to a halt and the beginnings of a hereditary caste system began to emerge. Civilisation was in decline.
As long as there was no exterior threat, the Imperium was safe; but gradually, despite all efforts, technology leaked across the borders. New interstellar states arose and the Imperium could no longer afford to absorb them. Gradually, the Imperium lost territory along its coreward and trailing marches. Then, in -2422, the Imperium was contacted along its rimward border by the Terrans, recently emerged into space. Terran expansionism led to a series of interstellar wars, ultimately resulting in Terran conquest of the Imperium in -2219 and the founding of the Rule of Man. The First Imperium bore many names in its long life, including the Grand Imperium of Stars, the Grand Imperium and the Vilani Empire.

Rule of Man (-2204 to -1776): (Also called the Second Imperium and, disparagingly, the Ramshackle Empire.) A short-lived interstellar empire, formed after the conquest of the Vilani Imperium by the Terrans. The conquered territories were under military rule from - 2219 to -2204. Vilani military forces were incorporated into the Terran forces. Terran naval offi cers took over key posts in the Vilani bureaucracy (which was otherwise retained intact).
In - 2204, the Terran Secretariat attempted to transfer control directly to Terra and incorporate the conquered regions into the Terran Confederation. The commander-in-chief of the Terran navy, Admiral Hiroshi Estigarribia, realised that the Confederation government could not possibly control the vast territories of the Vilani Imperium and proclaimed himself Regent of the Vilani Imperium and Protector of Terra, with both states now united in the Rule of Man. Nearly all of the fleet sided with Estigarribia, both because it was composed largely of colonials, who were under-represented under the Terran Confederation government, and because of Estigarribia’s careful preparation. The Confederation was dissolved without signifi cant resistance.
The Terran fleet headquarters on Dingir became the capital of the Rule of Man. The bureaucratic centre of the Imperium remained on Vland, although arrangements were undertaken to gradually transfer it elsewhere.
Upon Estigarribia’s death, he was succeeded by his chief of staff, who crowned himself Emperor Hiroshi II. Estigarribia, even though he did not actually assume the crown, is therefore known to history as Emperor Hiroshi I.
Hiroshi II transferred all functions of government from both Vland and Dingir to a more centrally located world, renamed bilingually Hub/Ershur. This world was to remain the capital of the Rule of Man for the next 400 years.
During the Rule of Man, large numbers of humans from Terra and its oldest colonies emigrated throughout the Imperium. People of Terran ancestry or culture (many of them assimilated Vilani) assumed positions of power on most worlds, becoming industrialists and administrators.
The problems of sheer size and scientific stagnation, which had brought about the fall of the Vilani Imperium, continued to plague the Rule of Man. The Vilani had coped with the problems of ruling a large empire by a rigid caste system, with all citizens rooted permanently in their places but this system could last only as long as there was no significant external threat. The Terrans did away with this system but were not able to replace it with a new social order. The destruction of the caste system swept away the foundations of society. Key industries fell apart as their workers became free to move elsewhere.
The -1776 date for the end of the Rule of Man is arbitrary, and notes the financial collapse of the central government, when the Treasury at Hub/Ershur refused to honour a monetary issue of the branch treasury at Antares. The resulting lack of confidence within monetary circles marked the end of large-scale interstellar trade and of effective governmental power within the Rule of Man. Although the Imperium did not completely fall apart for many years, the Rule of Man had effectively ceased to exist as a viable interstellar community, and the period known as Twilight had begun.
The Third Imperium refers to the Rule of Man as the Second Imperium, which emphasises its own roots in the Solomani-dominated Second Imperium and the Vilani-dominated First Imperium. Anti-Solomani elements, however, emphasise the failure of the Solomani-dominated Ramshackle Empire.

Twilight (- 1776 to - 1526): The failure of the Rule of Man triggered the collapse of most of interstellar civilisation. While interstellar travel and commerce continued, it was at a greatly reduced rate and the many worlds of the Imperium turned in on themselves. The period of collapse is termed Twilight and lasted for two and a half centuries.
Modern historians consider Twilight to have begun in – 1776 when the treasury on Hub/Ershur refused to acknowledge a monetary issue of the branch treasury at Antares, triggering a financial collapse and the destruction of large-scale trade within the Imperium. The end of Twilight is commonly accepted as the year - 1526, when the last governmental body claiming to be the Rule of Man ceased to exist.

Third Imperium (0 to present): Also called The Imperium. Founded in 0 by Cleon Zhunastu from the Sylean Federation of what is now Core sector. The Imperium grew swiftly during the early Pacification Campaigns, and then more slowly thereafter until stability was reached in the 600’s, by which time the Imperium had absorbed much of the territory of the First and Second Imperiums.
The Imperium can be best thought of as a form of feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws that the Imperium promulgates, known as the High Laws. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.
Imperial power is present on member worlds in the form of consulates, bureaucratic off ices and bases. Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor’s strength.
The Imperium’s territory is divided into sectors, which are in turn divided into subsectors and systems. Groups of sectors, called domains, have been created above the sector level. During the Pacification Campaigns, Emperor Artemsus divided space into six regions, labelled them domains and appointed an archduke over each of them. To each archduke, he assigned the continuing pacifi cation of the domain’s many systems and their integration into the Imperium. The domains were: Sylea (Core, Fornast, Massilia, Delphi), Vland (Corridor, Vland, Gushemege, Dagudashag), Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin), llelish (Ilelish, Zarushagar, Reaver’s Deep, Daibei), Antares (Lishun, Antares, Mendan, Amdukan) and Sol (Diaspora, Old Expanses, Solomani Rim, Alpha Crucis). Most of the domains were never totally absorbed into the Imperium.
In 589, during the First Frontier War, a seventh domain was established: Deneb (Spinward Marches, Deneb, Trojan Reach, Reft). The intent was to appoint an archduke to be responsible for their supervision. However, the Civil War broke out before an archduke was appointed.
Following the Civil War, the emperors expressed concern about individuals with powers equalling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical signifi cance. Each archduke did retain the power to create knights and baronets.
In the years after the Fourth Frontier War and after the problems it presented from lags in communication, Emperor Strephon felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon re-established the domain as a level in the bureaucracy of the Imperial Navy and returned to the Domain the ability to collect taxes.
See Sylean Federation.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 05 Juil 2017, 02:24

Anglic: The official language of the Third Imperium. A distant descendent of Terran English, Anglic was the language of the Rule of Man (-2294 to -1776). Anglic remained a common interstellar language for trade and commerce during the Long Night.
Its widespread use on the original worlds of the Third Imperium made it the natural language when the Imperium was established. On many worlds, Anglic is only a second language used for system traffi c control, commercial operations and interstellar communications. Anglic is sometimes called Galanglic (for Galactic Anglic).
The Imperium has not been able to prevent the emergence of a wide variety of Anglic dialects, though interstellar communications, holocrystals and recordings do help to spread a uniform pronunciation of Anglic throughout the entire Imperium.
Within the Imperium, any Anglic speaker can understand almost any other but isolated communities on worlds with little contact with the interstellar trade lanes shift their speech patterns to form dialects. In addition, broad areas within the Imperium have established their own pronunciation patterns; accepted dialects include Rim (which includes Terra), Core (the central region of the Imperium), Riftian (the Spinward Frontiers), and Transform (the Antares region).

Currency, Imperial: The basic unit of legal tender in the Imperium is the Imperial credit. Individual worlds may issue their own currencies and those currencies may or may not be acceptable on other worlds. Similarly, corporations and megacorporations may issue scrip and its acceptance outside of the corporate environment is a matter of conjecture. But Imperial credits are accepted everywhere in the Imperium and in many locations outside of it.
Imperial credits are almost impossible to counterfeit because of their unique method of manufacture. Plastic fibers are combined under high temperature and pressure and extruded as a rectangular bundle of great length. The different colored fibers form the pattern of the bill. Additional fibers with a unique quantum magnetic signature are also added at random to the bundles. It is not printed on but actually made a part of the structure of the note. The bundle is sliced to paper thinness, and a 14-digit alphanumeric (letter/number combination) is added for uniqueness.
Credit bills are issued in 10, 20, 50, 100, 500, 1,000, and 10,000 credit denominations. Plastic coins, manufactured in a similar manner in various shapes, are issued in quarter, half, one and five credit denominations.
Imperial credits can be bulky in large enough quantities. Bills measure 75 millimetres x 125 millimetres; 1,000 bills stand 50 millimetres high and weigh 500 grams.

Directions, Galactic: North and South do not work when referring to directions within the galaxy. Instead, the following conventions have achieved widespread acceptance when referring to direction.
Toward the galactic core is coreward, away from it, in the direction of the rim, is rimward. In the direction in which the galaxy is rotating is spinward, while the other direction is trailing. These directions are in widespread use in describing Imperial features and businesses. For example, the Spinward Marches is a sector at the extreme spinward fringe of the Imperium; Rimward Lines is an important interstellar transport company. Finally, within the Imperium, the term coreward is also used to indicate the direction of Capital, the Imperial core. There is some potential for confusion if the term is taken out of context.

Dating Systems: Three major dating systems are in use when referring to historical events- Terran, Vilani and Imperial. A fourth system (Zhodani olympiads) is of passing interest.
Terran dates centre on a year about midway through the period of Vilani ascendance. After that date, years ascend and are suffixed AD; before that date, years descend and are suffixed BC. There is no year zero. Terran years have 365 days and are considered a standard for length of year. Years are further subdivided into months and weeks, although these divisions have fallen into disuse outside of the Solomani Sphere.
Vilani Dates count from the year of the Establishment of the First (or Vilani) Imperium. Those before are suffixed PI (pre-Imperium), those after are suffixed VI (Vilani Imperium). There is no year zero. Vilani years are approximately 1.33 standard years in length. Vilani years are further divided into seasons, months, and weeks, though these, too, are little used outside of the Vland sector.
Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year. Dates before that are negative, dates after that are positive, with the sign usually suppressed. Imperial dating uses a Julian system for specifying days. Each day in the year is consecutively numbered beginning with 001. Thus, in the year 1105, the first day of the year is 001-1 105. Weeks of seven days and months of 28 days are used to refer to lengths of time but rarely to establish dates.
Zhodani dating is counted in olympiads (obviously a translation). Each olympiad is of three Zhodani years; each zhodani year is .75 standard years. The first olympiad corresponds to 2209 BC. The dating system itself has been in more or less continuous use since then, with minor lapses due to war or temporary decline of ruling parties.

Imperial Calendar: Calendar established at the creation of the Third Imperium as a universal calendar reform. Dates count from the founding of the Imperium, the year ‘zero’. Dates before zero are negative, dates after are positive. For example, Terra discovered jump drive in -2431. The Imperium was founded in year Zero. The year is divided into 365 standard days, which are grouped into 52 weeks of seven days each. The lengths of days and weeks are a legacy of Terran domination during the second Imperium. Days are numbered consecutively, beginning with one. The first day of the year is a holiday and is not part of any week. For example, the fi rst day (Holiday) of the year 1104 is 001-1104. The last day of the year 1105 is 365-1104.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 18:40

Client State: An independent political unit that has chosen (or had forced upon it) the patronage of a larger political unit. This relationship is generally mutually beneficial and is essentially commercial in nature. That is, the political or defensive ties that may be part of any patron-client relationship are ultimately intended to promote trade between the two.

Confederation: Group of independent states, worlds or systems united for specified purposes, while generally retaining more freedom of action than the members of a federation.
League. Alliance (especially of princes, nations, states, worlds or systems).

Empire: Group of independent states, duchies, nations, tribes, worlds, or systems under the supreme rule of an emperor.

Federation: Group of states, worlds, or systems, each internally independent, joined into a union to which has been surrendered certain rights and responsibilities, most generally to do with foreign affairs.

Postal Union: A group of political units associated to a greater or lesser degree for the purpose of communication among citizens, businesses and governmental units.
Nearly all star systems are members of one postal union or another. Governments cooperate along their borders in order to allow the efficient flow of communications between them. Members of a postal union forward mail through their territories (subject, of course, to local security needs, acts of war and so on) to the proper addresses. On the average, communication is at the speed of the fastest available transportation, which means about three or four parsecs per week.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 18:43

Anagathics: Anagathics or Antiagathics are longevity drugs, usually a mixture of several compounds. They help prolong life and prevent aging in humans. A regimen of regular monthly doses enables an individual to ignore the debilitating effects of advancing years. They need to be used starting at the age of 30 and with luck the user may reach an age of 100 or more before old age starts to take its toll. Because of the rarity and demand for anagathics, they are quite expensive and are often unavailable at any price.
It takes a while for the total effects of anagathics to be felt; it also takes a while for the effects of anagathics to totally go away. However, there are withdrawal symptoms from interrupting the supply of the drug. Obviously, anagathics are most effective if they can be taken long-term without interruption. A continually interrupted supply can have devastating effects. Anagathics have dangerous side-effects on some users and often anagathics users take extra risks to maintain a constant supply.
Imperial society generally frowns on nobles who take anagathics.

Android: An artificially-created organic being. Technically “a synthetic man, created from biological materials”. Androids can take any form.
These artificial beings are created from a combination of cloning and genetic engineering. Their general inability to reproduce results from laws of most high-tech worlds rather than from technology. At TL-14, DNA chains can be synthetically tailored to create desired characteristics. Susceptibility to premature aging and sickness at that Tech Level limits their lifespan to 10-15 years.

Astrography: The science of mapping interstellar space. Basic to any science of mapping is a coordinate system. The system used by the Imperium is based on rings of longitude, rays of latitude and parsecs. Rays of latitude extend from the galactic core, while concentric rings of longitude are placed at one-parsec intervals. By convention, the concentric ring passing through Reference/Capital is labelled the 10,000th ring and is used as a baseline.
Similarly, the ray of latitude extending from the centre of the Galaxy through Reference/Capital is designated as the first ray. Measurement is in parsecs, counting in the trailing direction. Computation reveals that the circumference of the 10,000th ring (r=10,000) is 62,832 parsecs. Counting spinward uses a subtraction from 62,833, which is the equivalent of the zero baseline.
For example, Regina, of the Regina Subsector, in the Spinward Marches, is 9930 ring/ray 62723. The format for expression of location is xxxx ring/ray yyyyy, where xxxx is the ring of longitude (distance from the galactic core in parsecs), and yyyyy is the distance of the ray of latitude (in parsecs) from the first ray of latitude, measured along the ring of longitude in the trailing direction.
This mapping system is highly Imperio-centric with other systems being used by other peoples and races outside the Imperium. This system has gained wide acceptance, however, among Imperium-dominated client-states, human and otherwise. This mapping system breaks down and is prone to error beyond certain limits. It does serve admirably for a band approximately 400 parsecs wide at a longitude of 10,000 parsecs.

Gravity Control Technology: Gravity control technology is one of the major technological breakthroughs (the others are Nuclear Dampers and Jump Drives). Also know as grav, antigrav, or contragrav. The gravity control produces weight control, thrust and can be used to generate gravity as well, for artificial gravity aboard starships and space stations. This artificial gravity also acts as an inertial dampener, controlling the effects of sudden acceleration/deceleration on the crew.
This control of the force of gravity allows construction of vehicles, like the air/raft and g-carrier, mapping of object mass through densitometers and safety equipment like the grav parachute Gravity control is also part of the technology of the reactionless thruster, along with the basis of the nuclear damper, used in manoeuvre drives all over Charted Space.

Psychohistory: The science of historical prediction and macrosocial manipulation, sometimes called memetic engineering. The main thesis of psychohistory is that the actions of millions, or trillions of individuals take on a fluidity and predictability that can be compared to that of molecules in a gas. The very size of the population being dealt with factors out individual peculiarities, and allows the prediction of its behaviour. With the ability to predict the reaction of a population to a particular stimulus, there comes the ability to manipulate that population, psychohistorians reason.
Psychohistory began as a combination of public relations/ advertising techniques and behavioural science and although its techniques have been put on a more rigorous footing, the basic principles are still not well understood. A number of minor experiments have confirmed the general validity of the science, but it was also shown to be too expensive to be of any practical utility. Research continues at a small number of Imperial universities.

Sophontology: The study of intelligent life forms. Subsidiary branches of this science include cultural sophontology, the comparative study of sophont societies; physical sophontology, the study of the genetic and physiological makeup of intelligent life; and developmental sophontology, the study of the various means by which life forms evolve intelligence.

Technology Level (TL): Technology Level is a measure of the productive capability of a planet. While it indicates the common tech level, it does not preclude items from higher Tech Levels. Tech Level is a general measure and while a world may be TL12 in general, it is quite possible for certain technological developments to be more advanced, or conversely, more delayed, than the general measure would indicate.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 18:48

Amber Zone: The Travellers’ Aid Society classification for a nation, world or system that presents a need for caution in dealings and activities. The amber code may indicate chaos, upheaval or xenophobia in local business, politics, society or culture, or may be applied for other reasons. Travellers should exercise caution.
See also Red Zone, Travel Zone.

Charted Space: The region known as Charted Space is hundreds of parsecs across but it is a mere droplet in the vast ocean of stars that is the galaxy. However, Charted space is unusual for one important reason – it has sentient life. Non-sentient life has been found beyond the little bubble of well-travelled space inhabited by the various major and minor races but as far as explorers have travelled in any direction they have not found a sentient species that did not originate in Charted Space. The reason for this island of life among a billion barren worlds is unknown.
Of course, scientists concede that there may be sentient life out there, beyond the explored regions, which have not yet been contacted. There are groups of humans living on far-distant worlds at the edge of Charted Space. But they did not originate there, instead they were transported from Terra long ago, likely by the Ancients.

Gas Giant: A large planet with an extensive atmosphere of hydrogen and hydrogen compounds. Starships typically can refuel themselves by diving into the atmosphere on a hyperbolic orbit and skimming hydrogen. Jupiter, in the Terra system, is an example of a gas giant.

Interdiction: The Imperial practice of interdiction of worlds within the boundaries of the Imperium has long been a source of contention between liberal and conservative factions in the government. Interdictions must be approved by a member of the Imperial family but generally such approval is given in response to a request from an interested service, almost always the Scouts or the Navy. It is generally held that the Scouts recommend interdiction to shield a young or sensitive culture from the interference that trade and commerce will bring. The Navy is held to be more vindictive in its recommendations, using interdiction to punish local governments or to hide its own mistakes. Interdicted worlds are awarded Red Zone travel ratings by the Travellers’ Aid Society.
See also Red Zone.

Interdiction Satellite: While most worlds that are under interdiction will have blockade forces to intercept incoming traffic, some have to make do with automated systems. A variety of automated satellites are used to enforce Imperial interdiction. These range from warning buoys that automatically record ship transponder codes, all the way up to armed and armoured stations that will fi re on approaching vessels.

Jumpspace: The basic concept of interstellar travel is that of an alternate universe. Theoretically, jumpspaces are alternate universes, each only dimly understood from the standpoint of our own universe. Jump is defined as the movement of matter from one point in normal space to another by travelling through an alternate space (called jumpspace). The benefit of jump is the distance covered, currently up to 6 parsecs, and that the time required is relatively invariant at about one week.
Entering jump is possible anywhere, but perturbations due to gravity make it safest to begin a jump at least 100 diameters out from a world or star.

Red Zone: The Traveller’s Aid Society travel zone classification for a nation, world, or system that is dangerous to travellers.
In general, the imposition of a red zone classification indicates the location is quarantined, interdicted by higher authority, or at war. Quarantine indicates that a dangerous disease is present and the danger of war is self-explanatory but interdiction requires further discussion.
Interstellar governments often find it necessary to restrict access to worlds or systems for political or military reasons and do so by publishing interdictions. Enforcement of interdiction varies with the reason for the restriction. Interdiction may be imposed on a world if it is a military base or other sensitive installation, for the private reservations belonging to powerful families desiring seclusion, for developing societies that the government has elected to allow to evolve in isolation, or for valuable resource areas being saved for later development or exploitation.

Reference: (Core 0140) The astrographical centre of the Imperium. The Galactic Prime Meridian passes through Reference.
Reference is also the location of the Imperial archives.

Sector: Mapping unit in astrography equal to 16 subsectors. Average density is 500 to 650 worlds per sector. Sectors are named and several synonyms are in common use, including march (or marches), region, reach (or reaches), quadrant, and matrix. The Spinward Marches, for example, is a sector. As a rough means of comparing size, the sector counts of the large interstellar states and areas of settlement are: the Imperium: 19; the Aslan Hierate: 15; the Hive Federation: 11; the Two Thousand Worlds: 9; the Vargr Extents: 9; the Zhodani Consulate: 8; the Solomani Confederation: 5.

Subsector: Mapping unit in astrography. Average density: 30 to 40 worlds per subsector. Subsectors are noted within a sector by their position using the first 16 letters of the alphabet (A-PI. In addition, they are named and may be called by a variety of synonyms for subsector, including province, cluster, or district. Imperial convention is to assign numbers to districts (for example, District 268) which are under Imperial protection pending integration into the Imperium.

Survey, First (published 420): The first comprehensive astrographic and demographic survey of the Imperium, performed by the Imperial Interstellar Scout Service. More than a 100 years in the making, its publication in 420 made available the Imperium’s records on its constituent worlds for public use.

Survey, Second (published 1065): The second comprehensive survey of the Imperium, performed by the scout service, updating the long obsolete and incomplete data in the First Survey. The Second Survey was 70 years in the compilation, went to greater lengths than the first survey and included more world data as well as more complete astrographic data. In addition, the expansion of the Imperium since 420 had added many new worlds that had to be included.

System: A star and its family of planets and satellites. The term system denotes a major world and its associated star (or stars), plus any other planets, satellites, asteroids and other bodies.

Terran Norm (T-Norm): This designation is applied to worlds that are nearly identical to Terra. These are worlds that are Size 7-9, atmosphere 6-7, and hydrographics 5-7 and have average surface temperatures in the range of 10-20 degrees Celsius.. T-Norm worlds are the jewels of any sub-sector and become instant targets for colonisation

Terran Prime (T-Prime): These are worlds that are similar enough to Terra to be considered prime targets for colonisation. T-Prime worlds have size 6-9, atmosphere classes 4-9 and Hydrographics 3-9, with average surface temperatures in the range of 5-25 degrees Celsius. T-Prime worlds are ideal candidates for colonisation projects.

Travel Zone: Standard form of classification for worlds in terms of relative danger. As a service to spacefarers, the Traveller’s Aid Society publishes travel zone classifications that indicate the degree of danger a world presents to visitors. Standard classifications are green (no danger), amber (caution advised) and red (severe danger).
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 18:53

Arcology: An arcology is a planet-based city or settlement maintaining an extremely high sophont population density. Arcologies are generally advocated as solutions to the problems of overpopulation and environmental degradation, as they reduce the ecological footprint of cities. Most cities spread across a planet’s surface horizontally — covering more and more land and reducing arable farmland. Arcologies, on the other hand, are more three-dimensional, either going underground, or going vertical.
A distinction should be made between an arcology, which tries to integrate itself into the local landscape and ecology and a mega-structure, which is simply a giant building.

Capital (Capital/Core 0508-A586A98-F): Central world of the Imperium and seat of government since its founding. Situated in the centre of the Imperium, Capital’s astrographical position has proven of prime importance, as a communications hub, a cultural centre and an industrial focus.

County: Administrative grouping of systems, usually confined to a single sub-sector and typically not more than 4-8 systems.

Express Boats: The primary means of interstellar communication is the physical transport of messages by a jump-capable ship. Within the Imperium, the method is called the express boat system. Small, fast, information-carrying ships are specially constructed to make long jumps and carry data for retransmission. Outlying worlds of the Imperium stand nearly four years from the capital, and express boat links have been established to insure the rapid transmission of messages (governmental, commercial and private) with a maximum of efficiency. Selected locations along major trade routes are established as express stations, orbital facilities that service and refuel xboats on their communications runs. As an xboat arrives in a system, it beams its recorded messages to the express station, which then retransmits them to an xboat standing by for a jump outsystem. Time between jumps is almost always less than four hours and can be under seven minutes.
The speed of communication is thus nearly the speed of jump (xboats are equipped with jump-4 drives, four parsecs per week). In practice, this speed is somewhat reduced as trade routes do not follow straight lines, and not all jumps are made at jump-4. Average speed approximates jump-2.6 per week.

Feudalism: With such great distances separating stellar systems, individual responsibility and authority become of great importance. The Imperium is divided into sectors (20 of them), each about 32 parsecs by 40 parsecs in size. Each sector is divided into 16 subsectors (8 by 10 parsecs). And within each subsector are perhaps 30 or 40 systems, each with a star, worlds and satellites. Individual worlds and even entire systems, are free to govern themselves as they desire, provided power is always accorded to the Imperium.
Interstellar government begins at the subsector level – one world designated the subsector capital. The ruling figure at the subsector capital is a high-ranking noble selected by higher levels of government. This duke has a free hand in government, and is subject only to broad guidelines from his superiors. But at the same time, the duke owes fealty to the higher levels of government and ultimately to the Emperor himself.
The feudal approach depends greatly on a sense of honour, one cultivated by the hereditary aristocracy. This sense of honour is very strong within the Imperium; it has proven essential to the survival of such a far-flung community.

Imperial Navigation Act: Legislation enacted in 103 that requires all vessels, whether military or civilian, to respond to the GK, SOS, or Mayday signals, provided such response does not endanger the ship and crew of the responding vessel.

Imperial Stationery: The Imperial family has reserved (both by custom and by law) a distinctive design for its personal stationery. Well-known throughout the Imperium through its use for routine messages and for Imperial appointments, this writing material is a cream-colored artificial vellum, embossed with the Imperial Seal in gold. Because it is used for Imperial appointments (even when issued in blank for offices in the marches) all Imperial officials are familiar with the design and can readily tell normal forgeries from the real thing.

Imperial Sunburst: The symbol of the Third Imperium established by Cleon (the first emperor) when the empire was proclaimed. Images show him standing before the original banner with a golden yellow sunburst against a black background, representing Capital’s type G star against dark space.
In 247, the Eliyoh (a nonhuman minor race) joined the Imperium. To that race the symbology was unimpressive. The Eliyoh vision is centered in the far infrared, which resulted in distinction between the official colours of black and yellow being impossible. So the Empress Porfiria declared that the symbol would have no official colour.
The original banner in the Imperial throne room is still black with a yellow sunburst. The Imperial Interstellar Scout Service uses a red sunburst; the Imperial Navy, yellow; the Imperial Army, black; the Imperial Marines, maroon.

Imperial Warrant: The Imperial Warrant is an instrument of power issued at the highest levels of government. A warrant is a written or electronic document provided to trusted agents of the Imperium as a method of bypassing the bureaucracy. Typically, a warrant is provided by the Emperor to an individual who utilizes the power it provides to accomplish some mission. Missions may include establishment of colonies in areas requiring development, the assumption of military command in the midst of a crisis and the unilateral establishment of new noble lines to administer provinces that have suffered from war or economic collapse.
See also Imperial Edict 97.

Iridium Throne: The shining Iridium Throne is often considered synonymous with the Emperor and Imperial power. The throne is a teardrop-shaped hemisphere mounted on a powered, rotating base. All possible comforts are provided for the Emperor by the gleaming shell of the throne, as well as a fair degree of armour protection. Traditionally, the Emperor sits in his Iridium Throne and receives the new nobles of the Imperium, entertains guests and ambassadors, and views recorded messages from high-ranking nobles requesting aid or assistance.

Knighthood, Orders of: The most common orders of knighthood in the Imperium are the Order of the Emperor’s Guard, established in 52 and originally limited to the Emperor’s personal retainers but now of wide and diverse membership and the Order of Starship and Crown, established in 17. More exclusive orders have also been established: the Order of Hlyuea (established to honor loyal Aslan citizens), the Order of Gvadakoung (established to honor loyal Vargr citizens) and the Honorable Order of the Arrow, (established to recognize interstellar explorers). The domains each have orders named for them: The Order of Antares, the Order of Vland, the Order of Sylea, the Order of Sol, the Order of the Gateway and the Order of Deneb. Of these, the Order of Sylea is administered by the Emperor himself, in his role as Archduke of Sylea; the Order of Deneb has never been used, as no Archduke of Deneb has ever been appointed.

Moot: The Imperial government’s only deliberative body. It has few powers and even more rarely exercises them. In theory, the Moot includes all Imperial nobles of baronial or higher status, but most nobles do not find it convenient to travel to Capital, and so many of those seated hold proxy votes. Large blocks of these votes can be wielded by a single influential noble. Technically, the Moot is supreme in the Imperium but its power is extremely limited. In practice, its deliberations are advisory to the Emperor and he is wise to heed them. The Moot has only one power: to dissolve the Imperium. When this power is brought to bear, it compels compromise between opposing factions.
When an Emperor dies, abdicates, or otherwise becomes unfit for office, the Moot becomes important as the validating body for the new Emperor. It has the power to examine the qualifications and credentials of the heir apparent and, in unusual situations, to reject him.
The Moot holds its sessions in the Moot Spire, which, at 1.75 kilometers high, is the tallest building on Capital. By tradition, the Spire is the only building allowed to tower above the Imperial Palace, which is 4.25 kilometers away. Elevators with gravitic compensators can speed visitors from the bottom to the top in 18 seconds. At the top of the Spire is the High Moot, where select committees hold the most private deliberations.

Nobility: The foundation of interstellar government within the Imperium. The Imperium depends on nobles ranging from knights to archdukes to carry the chain of authority and the mantle of responsibility from the Emperor to the people. The Imperial nobility is a narrow class of persons at the upper strata of society who hold, either personally or through their family line, noble rank from the Emperor. Noble rank is a mark of high social status for citizens and serves two purposes. It rewards individuals for significant achievements and it provides social station for the political leaders within the government.
All but the highest noble ranks (count, duke, archduke) can be awarded in recognition of achievement or pre-eminence in a field of endeavour.
The nobility includes within it a subset called the peerage, consisting of all nobles except knights and baronets. Except in extraordinary situations, to hold a high office in the Imperial bureaucracy, a person must be a peer (although not all peers hold office).
Nobility is usually hereditary. Once granted, a title continues to be passed down to succeeding generations. Titles need not pass through the first born (although this is the accepted practice), and individuals with several titles may divide them among their children as they see fi t. An individual who is a member of a close family with noble rank is usually considered a member of the nobility even though that individual may not personally hold a title.
Nobility is acquired through letters patent (patents of nobility) issued by the Emperor. Traditionally, appointments are published in the Holiday List (appearing on the first day of the new year) and in the Birthday List (appearing on the Emperor’s Birthday).
Additional patents of nobility for political purposes or special occasions are published when necessary.

Peerage: The hierarchy of nobles within the Imperium. Knights and baronets are not considered part of the peerage, and it is typically confined to hereditary nobles only.

Repatriation Bond: A document guaranteeing passage of an individual to a specified location upon completion of contract work, or upon suspension of contract work for any reason. Repatriation bonds are guarantees given as inducements to workers who might otherwise be wary of leaving their own worlds with no assurances that they could return. They are most commonly used by mercenary units. Repatriation bonds are usually administered by a large financial institution, which holds the necessary funds in escrow.

War, Imperial Rules of: The rules of war are an accumulation of unwritten concepts established on a case-by-case basis. They have not been officially codified to prevent formal precedent from preventing Imperial intervention. The main aim of the rules is to maintain the economic and military well-being of the realm. The Imperium tolerates the use of force as a necessary outlet for built-up political and social pressures beyond the opponents’ ability to mediate. A short war is deemed preferable to continuing tension, sabotage, political agitation, and so on However, attempts by extra-planetary forces to seize control of a world’s affairs are beyond the scope of the ‘safety valve’ rationale. Recognising that often some community of interest exists between a faction or state on a planet and some offplanet organisation, the Imperium tolerates ‘assistance’ as long as it is deemed appropriate to the level of legitimate interest in the affairs of the world held by the extraplanetary organisation. When it has appeared that the primary burden for the conduct of the war has been carried by an extra-planetary power, the Imperium has intervened. One prohibition is clear and firm: use or possession of nuclear weapons, if discovered and regardless of size or type, will almost certainly trigger Imperial intervention. The Imperium alone powers and the relatively low Tech Level at which they can be manufactured. For similar reasons, certain other weapons (chemical and bacteriological agents and meson accelerators, for example) are strictly controlled, although they are not subject to the sweeping restrictions placed on nuclear weapons.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 18:57

Imperial Army: Ground force troops maintained by the Imperium, rather than planetary armies maintained by individual worlds. Imperial Army units are typically trained and supplied at TL14, no matter the Tech Level of the world where they are stationed. The Imperial Army maintains approximately 200,000 troops per subsector. Planetary armies, in contrast, are closer to 2 million troops per subsector.

Imperial Grand Survey: The Survey Office of the Imperial Interstellar Scout Service is known commonly, and even internally, as the IGS, the Imperial Grand Survey. It has responsibility for mapping and exploration within Imperial borders.
The Grand Survey is responsible, in addition to its actual survey duties, for publishing its cartography, establishing traffic control procedures and for enforcement of space vessel safety standards. The function of exploring unknown areas accounts for only a small percentage of IGS manpower and funds.

Imperial Interstellar Scout Service: The Imperial Interstellar Scout Service is a major service within the Imperium, equal in stature to the Imperial Army and the Imperial Navy, although assigned a variety of unique, primarily non-military missions. Its duties include exploration of the Imperial frontiers, ongoing mapping and surveying of Imperial territory and the maintenance of interstellar communications through its express boat network.

Imperial Navy: The mailed fist of the Third Imperium, the Imperial Navy is the largest military force in Charted Space. With thousands of ships, and millions of spacers and officers, the Navy holds the line against threats from alien empires outside of the Imperium, and from rebels, pirates and terrorists inside its borders.
The Navy has the firepower to destroy enemy fleets and burn enemy worlds, if necessary. They transport Army and Marine units to hotspots across the stars, and support them while they fight on the planets below.

Imperial Marines: The Imperial Marines are the armed fighting forces carried aboard starships. Marines deal with piracy and boarding actions in space, defend the starports and bases belonging to the navy and supplement other ground forces such as the army.
By reputation, the Imperial Marines are sent in when something or someone presents a serious threat to the well-being of the Imperium and its member worlds. They are never used lightly, and once committed, they never leave a job half done.

Mercenary. The remote centralised government of the Imperium is possessed of great industrial and technological might but it is also unable, due to the sheer distances and travel times involved, to exert total control everywhere within its starspanning realm. On the frontiers, extensive home-rule provisions allow planetary governments to choose their own forms of government, raise and maintain their own armed forces for local security, pass and enforce laws governing local conduct, and regulate (within limits) commerce. Defence of the frontier is primarily the responsibility of local indigenous forces, stiffened by scattered Imperial naval bases manned by small but extremely sophisticated forces. Conflicting local interests often settle their differences by force of arms, with Imperial forces looking quietly the other way, unable to effectively intervene. They are able to operate as a police force only in the most widespread of conflicts as they cannot jeopardize their primary mission of defence of the realm. Only when local conflicts threaten either the security or the economy of an area do Imperial forces take an active hand, and then with overwhelming speed and force.
In this environment, the soldier-for-hire finds active employment. Tolerance by the forces of the Imperium makes the hired military force a practical matter. Imperial policy allows the marketplace to provide military force to those who can afford it; one line of thought is that hired military can be more effectively controlled if it gets out of hand, as opposed to nationalistic or politically motivated military forces.
The Imperium does stand ready to enforce its own standards however. Certain basic restrictions against improper scales of force are observed and weapons such as poison gas or nuclear devices are prohibited. If matters get out of hand, then the local Imperial forces stand ready to intervene. The general situation tends to keep the mercenary forces within the Imperium in check.

Megacorporation: An extremely large interstellar corporation. When a corporation is truly Imperial in scope and can provide services to all regions of the Empire, it earns the term megacorporation.
Only 13 companies are acknowledged to be megacorporations. Because of their size, megacorporations have truly astronomical numbers of employees, shareholders and profits. Their upper level executives labor at broad policy questions, and are largely out of contact with day-to-day (and even year-to-year) activities of the corporation. The real power in the company lies in the hands of the regional managers (under whatever title they have) who control the actual operations of the business. While they may control only a small fraction of the megacorporation’s assets, they wield more power in some areas than do the representatives of the Imperial government.
A small number of Imperial regulatory agencies have power over the megacorporations, and the companies are subject to any applicable local taxes as well. Nevertheless, if Imperial sovereignty is not blatantly violated, regional managers can usually conduct their company’s business as they see fi t. Because a direct confrontation with the Imperium would be bad for business, intentional violations of Imperial laws occur on a covert basis only.
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 19:00

Archduke: Each of the six original domains has an archduke exercising overall control and acting as an intermediary between the Emperor and the other levels of nobility (except for the domain of Sylea, where the Emperor is the archduke). They are referred to by the title Archduke followed by the title of the domain. An arch-dukedom includes a fief consisting of an entire world, generally retained as a private reserve.

Baron: The second level of noble rank in the Imperium is the baron, the lowest level accorded membership in the peerage. Barons are referred to in several different styles including the use of prefixes to the surname (such as von, haut, or hault) and/or the title Baron (or Baroness for females). An individual accorded a barony for service may receive a fief of land on a single world, generally not more than 100 square kilometres. When a barony includes a fief, then the title is generally followed by the fief’s name (such as Baron Solvenos).

Baronet: Intermediate between the first and second level of noble rank is the baronet. Baronet is a special form of baron awarded by an archduke of one of the domains of the Imperium. Baronets rank below barons in seniority and precedence. Although the Emperor can create baronets (either as Emperor or in his capacity as Archduke of Sylea), in practice they are created only by the archdukes. A baronetcy entitles the individual to use the prefix Baronet before the name.

Count: The fourth level of noble rank is the count and is associated with two or three worlds within a subsector. Counts are referred to by their title followed by the individual’s surname or by the name of one of the worlds within the county.

Duke: The fifth level of noble rank is the duke and is associated with a subsector. The noble is referred to by the title followed by ‘of’ and the subsector name. The power of the duke depends on circumstances and the situation within the sector but generally one duke within a sector rises to power and comes to be the sector duke, the ruler of that entire sector. No special title is awarded to a sector duke.

Knight: The lowest of noble ranks is knight, awarded as an honorific rank in recognition of achievement or service. A knighthood entitles the individual to use the prefix Sir (some females prefer Dame, but such usage is obsolete) before the name, and to suffix the initials of the order of knighthood after the name.
Knighthood is awarded within an order. Several dozen orders of knighthood exist within the Imperium. Some are restricted to specific classes of individuals, such as members of the Imperial Family, racial Aslan, racial Vargr, or other special groups. Others are awarded for specific achievement or service, or for holding specific positions within the government. Still others are broadly based orders into which most new knights are inducted.

Marquis: The third level of noble rank is the marquis. A marquis is associated with a single world (generally a large and important one with a type A or B starport). The title consists of the world name after the title, as in the Marquis of Aramis (or, alternatively, the Marquis Aramis).
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Re: L'Ordinateur - Bibliothèque électronique

Messagepar César » 06 Juil 2017, 19:02

Psionics: The criminal use of mental powers to manipulate matter and energy, to sense, and to communicate. It has been demonstrated that minds (human or non-human, conscious or unconscious, intelligent or unintelligent) contain some capacity to operate without apparent use of physical facilities.
Until circa -1000, psionics was little studied in most regions, except on a disorganised level (parapsychology, the occult, spiritualism and so on). It was known and practiced among the Zhodani and by some minor races but it was by no means widespread.
However, during the Long Night, many races, (human and others) turned introspective. As a result, many finally began to engage in serious research in psionics, which revealed much about the empirical nature of the phenomenon, although the principles involved were, and remain, little understood. However, even though it assumed scientific validity, psionics remained a backwater science until about 650, when it underwent a tremendous burst of popularity. Psionics within the Imperium reached its peak in the latter half of the 700’s. In the 790’s, however, the crest of popular opinion broke with the revelation of scandals within the Psionics Institutes; the result was the psionics suppressions (800 to 8261, which shifted public opinion away from support of psionics.

Psionics Institute: Any clandestine organization devoted to the illegal training of individuals in the use of psionics talents. Active Imperial campaigns to eradicate the Institute have been pursued for over 200 years.
Organisations of this nature have existed since before the advent of space travel but attained prominence only during the Long Night, when reproducible scientific discoveries made psionics a teachable, learnable science.
In the Imperial antebellum period, psionics institutes were rare, being formed only on a few scattered worlds which, for one reason or another, had an unusually high rate of psionic talents appearing, or which encouraged psionics for social, political, or commercial reasons. In the years after the Civil War, institutes were organised on most high population worlds within the Imperium.
Psionics institute is a generic name; each such institution was independently organised and maintained. Institutes were generally supported by that portion of the population that had psionic talents; since that portion was small, they were viable only on high population worlds (approximately one billion or more).
During the psionics suppressions, the institutes’ charters were revoked, and talented individuals were persecuted. In some cases, the individuals fled to assume new identities on other worlds; in others, whole families emigrated to the Zhodani Consulate or to other places beyond the frontiers of the Imperium.
Following the psionics suppressions, there were, in theory, no psionics institutes remaining n the Imperium. In practice, underground institutes are thought to have remained on many worlds.

Psionics Suppressions (800 to 826): The revelation of scandals (financial, ethical, and moral) within the psionics institutes in the years 772 to 798 resulted in a shift in public opinion against the institutes. Over a 26 year period, various institute charters were cancelled, leading figures jailed or otherwise repressed, and restrictive laws passed limiting or prohibiting the practice of psionics.
Many institute figures went underground, to espouse their cause in a type of guerrilla war. Popular prejudice against psionics continues to the present day. The average citizen will admit to a general dislike of psionics and if pressed, will usually state that psionics violates a person’s right of mental privacy.
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